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Showing posts from September, 2019

A Few Modules for Ten Candles

Well, that title's pretty straightforward. For those of you who don't know, Ten Candles is a tragic horror RPG (read: everyone dies) played by candlelight. It's set to play in one 2-3 hour session, plus time for character creation. Can't have your players getting attached, now can we? The universe is a sunless apocalypse. Ten days ago, the sun went dark. Five days ago, They came. People started disappearing, and Their only weakness is light. Exactly what They are depends on the session, because it can be entirely up to the player on the GM's right. I recently got the playbook and I've been gearing up to play this system for a year now. Thing is, the playbook directly says not to prepare anything as a GM. Your players are going to derail it anyway, so what's the point? All you should do is prepare a module, something to read when you start the character creation process. I'm hosting my first session this Saturday, using the "Artemis" mod

Semester Survival (Part 1)

I'm alive! And a junior in college! Gross! A short list of my responsibilities this semester include classes (of course), a part-time job, a work study job, and presidency of a radio club. Less formal responsibilities include joining journalism club as part of a deal with a friend, figuring out when and how and where I'm going to study abroad, and figuring out a possible relationship. This past week has been a whirlwind of appointment after errand after appointment. I spent all of my counseling hour venting about how busy I was, and that was at the beginning of the week. For any freshmen reading this and stressing about the future of their college careers, you might not have to worry as much. I'm overly ambitious (see: a certificate and two minors), and it's the beginning of semester rush. I can already see that my schedule will lighten up soon. However, I'll always be busy. Tack a short attention span and mental illness on and that's a